Agent Based GPU, a Real-time 3D Simulation and Interactive Visualisation Framework for Massive Agent Based Modelling on the GPU
نویسندگان
چکیده
Traditional Agent Based Modelling (ABM) applications and frameworks lack the close coupling between the simulation behaviour and its visualisation that is required to achieve real time interactive performance with populations above a couple of thousand. The Graphics Processing Unit (GPU) offers an ideal solution to simulate and visualise the behaviour of high population ABM. The parallel nature of processing offers significant and scalable performance increases, with the added benefit of avoiding data transfer between the simulation and rendering stages. In this paper we demonstrate a framework for real-time simulation and visualisation of massive Agent Based modelling on the GPU (ABGPU).
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